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Nuværende projekter
Tangible VR – Making it Real
Together with Bjarke Pedersen, I am working on a transformative project in the realm of Tangible VR (Augmented Virtuality), aiming to seamlessly blend the physical and digital worlds. This venture focuses on developing a system that greatly simplifies the synchronization of real-world objects with their virtual counterparts, facilitating an immersive and intuitive user experience. By addressing the complexities of integrating tactile feedback into virtual environments, our collaborative effort seeks to forge new paths in interactive technology, opening up unprecedented opportunities for advanced learning, immersive entertainment, and safer, more efficient operational training.
LeADS
The LeADS project focuses on addressing the digital skills gap in Europe by analyzing the evolving demands for Advanced Digital Skills (ADS) amidst rapid technological advancements and digital transformation. Aiming for an 80% basic digital skill level among EU citizens by 2030, LeADS, under the Digital Europe Programme, seeks to provide educational and training communities with strategic roadmaps and guidelines. Through collaboration with industry partners, the project endeavors to align training interventions with market needs, facilitating the reskilling and upskilling of the workforce and broader communities to meet the digital decade targets.
MYRE
The MYRE initiative aims to didactically integrate emerging technologies, such as the metaverse, artificial intelligence, quantum technology, and advanced maritime innovations, into educational curricula. By fostering cross-disciplinary collaborations across educational levels and with industry partners, the project seeks to prepare students for the technological landscape of the future labor market.